This is V1.1 of shaderMeister.

Changes since V1.0:

+ Added Comment Nodes
+ Added a LightGroup Node that affects upstream nodes connected to it.
+ Add a node for a single, global LightGroup. This is saved with shaderMeister and can either affect upstream nodes as the normal LightGroup Node does, or can affect the shaderMeister shading graph if it is enabled in the master plugin.
+ Various internal changes
- Minor bugfixes to the order of evaluation of the inputs
- Fixed the adding and removing of the shaderMeister shader to be more reliable
+ Added a third party SDK, available upon request.