Please re-add the infiniMapPro.p plugin file (using the EDit Plug-Ins panel) to LightWave to add the infiniMap Pro Converter.

This is a list of bugfixes and changes from Version 1.0.1 to 1.0.2 of infiniMap Pro:

Features:
- Added Spherical Section mapping
- Added a simple ECW/JPEG 2000 compressor
- Added a global Replace function for images
- Incorporated the previously external ECW/JPEG 2000 into the plugin file
- Port to the 64bit version of LightWave
- Added a channel selector for the shader
- Show the number of times an image is used in a scene


Fixed bugs:
- Crash when autosizing in the Shader
- when using an already loaded proxy image infiniMap uses the wrong image
- Image doesn't line up with LW if the scale is negative using spherical projection
- Front projection bug, the camera transformation matrix was wrong
- Bumpmapping has issues, this has been solved by completely redesigning the projection pipeline 
- Procedural texture can be very slow when loading a new image, also use loads of memory
- Some bump mapping issues related to various projection types

Known Issues:
- FPrime may crash in conjunction with infiniMap if a texture layer is switched on/off or copied/pasted while FPrime is rendering. This is an inherent problem of LightWave in conjunction with FPrime and not specific to infiniMap. Please pause the FPrime render when performing any of these actions.